# MAP::GET_BLIP_FROM_ENTITY

- **Hash:** `0x6D2C41A8BD6D6FD0`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `GetBlipFromEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/GET_BLIP_FROM_ENTITY

## Signature

```c
Blip GET_BLIP_FROM_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`Blip`

## Description

Returns the Blip handle of given Entity.

## Usage

### Lua

```lua
local retval = GetBlipFromEntity(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6D2C41A8BD6D6FD0, entity, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetBlipFromEntity(entity);

// by hash
const retval = Citizen.invokeNative('0x6D2C41A8BD6D6FD0', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x6D2C41A8BD6D6FD0, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
