# MAP::GET_MAIN_PLAYER_BLIP_ID

- **Hash:** `0x5CD2889B2B381D45`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `GetMainPlayerBlipId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/GET_MAIN_PLAYER_BLIP_ID

## Signature

```c
Blip GET_MAIN_PLAYER_BLIP_ID();
```

## Returns

`Blip`

## Usage

### Lua

```lua
local retval = GetMainPlayerBlipId()

-- always available, by hash
local retval = Citizen.InvokeNative(0x5CD2889B2B381D45, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetMainPlayerBlipId();

// by hash
const retval = Citizen.invokeNative('0x5CD2889B2B381D45', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5CD2889B2B381D45);
```

*Sources: alloc8or RDR3 NativeDB.*
