# MAP::IS_BLIP_ON_MINIMAP

- **Hash:** `0x46534526B9CD2D17`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `IsBlipOnMinimap`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/IS_BLIP_ON_MINIMAP

## Signature

```c
BOOL IS_BLIP_ON_MINIMAP(Blip blip);
```

## Parameters

- `blip` (`Blip`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsBlipOnMinimap(blip)

-- always available, by hash
local retval = Citizen.InvokeNative(0x46534526B9CD2D17, blip, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsBlipOnMinimap(blip);

// by hash
const retval = Citizen.invokeNative('0x46534526B9CD2D17', blip, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x46534526B9CD2D17, blip);
```

*Sources: alloc8or RDR3 NativeDB.*
