# MAP::REMOVE_BLIP

- **Hash:** `0xF2C3C9DA47AAA54A`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `RemoveBlip`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/REMOVE_BLIP

## Signature

```c
void REMOVE_BLIP(Blip* blip);
```

## Parameters

- `blip` (`Blip*`)

## Returns

`void`

## Usage

### Lua

```lua
local blip = RemoveBlip(blip)

-- always available, by hash
local blip = Citizen.InvokeNative(0xF2C3C9DA47AAA54A, Citizen.PointerValueIntInitialized(blip))
```

### JavaScript

```js
const blip = RemoveBlip(blip);

// by hash
const blip = Citizen.invokeNative('0xF2C3C9DA47AAA54A', Citizen.pointerValueIntInitialized(blip));
```

### C#

```csharp
var blip = new OutputArgument();
Function.Call((Hash)0xF2C3C9DA47AAA54A, blip);
// blip.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: alloc8or RDR3 NativeDB.*
