# MAP::SET_BLIP_FLASH_TIMER

- **Hash:** `0x02FF4CF43B7209D1`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetBlipFlashTimer`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/SET_BLIP_FLASH_TIMER

## Signature

```c
void SET_BLIP_FLASH_TIMER(Blip blip, int blipType, Hash blipHash);
```

## Parameters

- `blip` (`Blip`)
- `blipType` (`int`)
- `blipHash` (`Hash`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

_SET_BLIP_MAP_CARD_INFO this should be the name there is no flash timer for blips
blipType can be any number, but you can use blipTypes
mapCardId joaat("SHOP_MOONSHINE_STILL") possibly to get the card info by this hash

## Usage

### Lua

```lua
SetBlipFlashTimer(blip, blipType, blipHash)

-- always available, by hash
Citizen.InvokeNative(0x02FF4CF43B7209D1, blip, blipType, blipHash)
```

### JavaScript

```js
SetBlipFlashTimer(blip, blipType, blipHash);

// by hash
Citizen.invokeNative('0x02FF4CF43B7209D1', blip, blipType, blipHash);
```

### C#

```csharp
Function.Call((Hash)0x02FF4CF43B7209D1, blip, blipType, blipHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
