# MAP::SET_BLIP_NAME_FROM_TEXT_FILE

- **Hash:** `0x0A062D6D7C0B2C2C`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetBlipNameFromTextFile`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/SET_BLIP_NAME_FROM_TEXT_FILE

## Signature

```c
void SET_BLIP_NAME_FROM_TEXT_FILE(Blip blip, const char* textLabel);
```

## Parameters

- `blip` (`Blip`)
- `textLabel` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetBlipNameFromTextFile(blip, textLabel)

-- always available, by hash
Citizen.InvokeNative(0x0A062D6D7C0B2C2C, blip, textLabel)
```

### JavaScript

```js
SetBlipNameFromTextFile(blip, textLabel);

// by hash
Citizen.invokeNative('0x0A062D6D7C0B2C2C', blip, textLabel);
```

### C#

```csharp
Function.Call((Hash)0x0A062D6D7C0B2C2C, blip, textLabel);
```

*Sources: alloc8or RDR3 NativeDB.*
