# MAP::SET_BLIP_NAME_TO_PLAYER_NAME

- **Hash:** `0x093DD5A31BC2B459`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetBlipNameToPlayerName`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/SET_BLIP_NAME_TO_PLAYER_NAME

## Signature

```c
void SET_BLIP_NAME_TO_PLAYER_NAME(Blip blip, Player player);
```

## Parameters

- `blip` (`Blip`)
- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
SetBlipNameToPlayerName(blip, player)

-- always available, by hash
Citizen.InvokeNative(0x093DD5A31BC2B459, blip, player)
```

### JavaScript

```js
SetBlipNameToPlayerName(blip, player);

// by hash
Citizen.invokeNative('0x093DD5A31BC2B459', blip, player);
```

### C#

```csharp
Function.Call((Hash)0x093DD5A31BC2B459, blip, player);
```

*Sources: alloc8or RDR3 NativeDB.*
