# MAP::SET_BLIP_ROTATION

- **Hash:** `0x6049966A94FBE706`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetBlipRotation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/SET_BLIP_ROTATION

## Signature

```c
void SET_BLIP_ROTATION(Blip blip, int rotation);
```

## Parameters

- `blip` (`Blip`)
- `rotation` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetBlipRotation(blip, rotation)

-- always available, by hash
Citizen.InvokeNative(0x6049966A94FBE706, blip, rotation)
```

### JavaScript

```js
SetBlipRotation(blip, rotation);

// by hash
Citizen.invokeNative('0x6049966A94FBE706', blip, rotation);
```

### C#

```csharp
Function.Call((Hash)0x6049966A94FBE706, blip, rotation);
```

*Sources: alloc8or RDR3 NativeDB.*
