# MAP::SET_BLIP_SCALE

- **Hash:** `0xD38744167B2FA257`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetBlipScale`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/SET_BLIP_SCALE

## Signature

```c
void SET_BLIP_SCALE(Blip blip, float scale);
```

## Parameters

- `blip` (`Blip`)
- `scale` (`float`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

only works for BLIP_ADD_FOR_RADIUS AND BLIP_ADD_FOR_AREA, this native works as a radius not really a scale

## Usage

### Lua

```lua
SetBlipScale(blip, scale)

-- always available, by hash
Citizen.InvokeNative(0xD38744167B2FA257, blip, scale)
```

### JavaScript

```js
SetBlipScale(blip, scale);

// by hash
Citizen.invokeNative('0xD38744167B2FA257', blip, scale + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD38744167B2FA257, blip, scale);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
