{"hash":"0x74F74D3207ED525C","ns":"MAP","name":"SET_BLIP_SPRITE","slug":"SET_BLIP_SPRITE","official":true,"named":true,"luaName":"SetBlipSprite","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"blip","type":"Blip"},{"name":"hash","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xDF735600A4696DAF","gtaJhash":"0x8DBBB0B9","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/SET_BLIP_SPRITE","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/SET_BLIP_SPRITE.md","snippets":{"lua":"SetBlipSprite(blip, hash, p2)","luaInvoke":"Citizen.InvokeNative(0x74F74D3207ED525C, blip, hash, p2)","js":"SetBlipSprite(blip, hash, p2);","jsInvoke":"Citizen.invokeNative('0x74F74D3207ED525C', blip, hash, p2);","csharp":"Function.Call((Hash)0x74F74D3207ED525C, blip, hash, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}