# MAP::SET_GPS_CUSTOM_ROUTE_RENDER

- **Hash:** `0xF6CEF599FC470B33`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetGpsCustomRouteRender`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/SET_GPS_CUSTOM_ROUTE_RENDER

## Signature

```c
void SET_GPS_CUSTOM_ROUTE_RENDER(BOOL p0, int p1, int p2);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetGpsCustomRouteRender(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xF6CEF599FC470B33, p0, p1, p2)
```

### JavaScript

```js
SetGpsCustomRouteRender(p0, p1, p2);

// by hash
Citizen.invokeNative('0xF6CEF599FC470B33', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xF6CEF599FC470B33, p0, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
