# MAP::START_GPS_MULTI_ROUTE

- **Hash:** `0x3D3D15AF7BCAAF83`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `StartGpsMultiRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/START_GPS_MULTI_ROUTE

## Signature

```c
void START_GPS_MULTI_ROUTE(Hash colorNameHash, BOOL onFoot, BOOL inVehicle);
```

## Parameters

- `colorNameHash` (`Hash`)
- `onFoot` (`BOOL`)
- `inVehicle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
StartGpsMultiRoute(colorNameHash, onFoot, inVehicle)

-- always available, by hash
Citizen.InvokeNative(0x3D3D15AF7BCAAF83, colorNameHash, onFoot, inVehicle)
```

### JavaScript

```js
StartGpsMultiRoute(colorNameHash, onFoot, inVehicle);

// by hash
Citizen.invokeNative('0x3D3D15AF7BCAAF83', colorNameHash, onFoot, inVehicle);
```

### C#

```csharp
Function.Call((Hash)0x3D3D15AF7BCAAF83, colorNameHash, onFoot, inVehicle);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## See also

- [MAP::CLEAR_GPS_MULTI_ROUTE](https://natives.borderlinerp.com/natives/MAP/CLEAR_GPS_MULTI_ROUTE.md) — Does the same as SET_GPS_MULTI_ROUTE_RENDER(false);

*Sources: alloc8or RDR3 NativeDB.*
