# MAP::UNLOCK_MINIMAP_ANGLE

- **Hash:** `0x5373DE8E179BC2A0`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `UnlockMinimapAngle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/UNLOCK_MINIMAP_ANGLE

## Signature

```c
void UNLOCK_MINIMAP_ANGLE();
```

## Returns

`void`

## Usage

### Lua

```lua
UnlockMinimapAngle()

-- always available, by hash
Citizen.InvokeNative(0x5373DE8E179BC2A0)
```

### JavaScript

```js
UnlockMinimapAngle();

// by hash
Citizen.invokeNative('0x5373DE8E179BC2A0');
```

### C#

```csharp
Function.Call((Hash)0x5373DE8E179BC2A0);
```

## See also

- [MAP::LOCK_MINIMAP_ANGLE](https://natives.borderlinerp.com/natives/MAP/LOCK_MINIMAP_ANGLE.md) — Locks the minimap to the specified angle in integer degrees.

*Sources: alloc8or RDR3 NativeDB.*
