# MAP::_ABANDON_BLIP

- **Hash:** `0xDEEDE7C41742E011`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `AbandonBlip`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_ABANDON_BLIP

## Signature

```c
void _ABANDON_BLIP(Blip blip);
```

## Parameters

- `blip` (`Blip`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Not sure what exactly this does, but it calls rage::fwuiBlip::ClearScriptIdentity() internally

*Source: VORPCORE RDR3natives*

It's unclear what exactly this does, but I assume it marks the blip as "no longer needed"

## Usage

### Lua

```lua
AbandonBlip(blip)

-- always available, by hash
Citizen.InvokeNative(0xDEEDE7C41742E011, blip)
```

### JavaScript

```js
AbandonBlip(blip);

// by hash
Citizen.invokeNative('0xDEEDE7C41742E011', blip);
```

### C#

```csharp
Function.Call((Hash)0xDEEDE7C41742E011, blip);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
