{"hash":"0x3E593DF9C2962EC6","ns":"MAP","name":"_BLIP_ADD_FOR_STYLE","slug":"_BLIP_ADD_FOR_STYLE","official":false,"named":true,"luaName":"BlipAddForStyle","game":"rdr3","apiset":"client","returnType":"Blip","params":[{"name":"styleHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_BLIP_ADD_FOR_STYLE","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_BLIP_ADD_FOR_STYLE.md","snippets":{"lua":"local retval = BlipAddForStyle(styleHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x3E593DF9C2962EC6, styleHash, Citizen.ResultAsInteger())","js":"const retval = BlipAddForStyle(styleHash);","jsInvoke":"const retval = Citizen.invokeNative('0x3E593DF9C2962EC6', styleHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x3E593DF9C2962EC6, styleHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}