{"hash":"0xEDD964B7984AC291","ns":"MAP","name":"_BLIP_SET_STYLE","slug":"_BLIP_SET_STYLE","official":false,"named":true,"luaName":"BlipSetStyle","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"blip","type":"Blip"},{"name":"styleHash","type":"Hash"}],"summary":"Removes any existing modifiers and sets the style.","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_styles\nRemoves any existing modifiers and sets the style."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MAP/_BLIP_SET_STYLE","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_BLIP_SET_STYLE.md","snippets":{"lua":"local retval = BlipSetStyle(blip, styleHash)","luaInvoke":"local retval = Citizen.InvokeNative(0xEDD964B7984AC291, blip, styleHash, Citizen.ReturnResultAnyway())","js":"const retval = BlipSetStyle(blip, styleHash);","jsInvoke":"const retval = Citizen.invokeNative('0xEDD964B7984AC291', blip, styleHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xEDD964B7984AC291, blip, styleHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}