# MAP::_BLIP_SET_STYLE

- **Hash:** `0xEDD964B7984AC291`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `BlipSetStyle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_BLIP_SET_STYLE

## Signature

```c
BOOL _BLIP_SET_STYLE(Blip blip, Hash styleHash);
```

## Parameters

- `blip` (`Blip`)
- `styleHash` (`Hash`)

## Returns

`BOOL`

## Description

https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_styles
Removes any existing modifiers and sets the style.

## Usage

### Lua

```lua
local retval = BlipSetStyle(blip, styleHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEDD964B7984AC291, blip, styleHash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = BlipSetStyle(blip, styleHash);

// by hash
const retval = Citizen.invokeNative('0xEDD964B7984AC291', blip, styleHash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEDD964B7984AC291, blip, styleHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
