# MAP::_CLEAR_BLIP_ICON_FROM_LOCKON_ENTITY_PROMPT

- **Hash:** `0x44813684F72B563C`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `ClearBlipIconFromLockonEntityPrompt`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_CLEAR_BLIP_ICON_FROM_LOCKON_ENTITY_PROMPT

## Signature

```c
void _CLEAR_BLIP_ICON_FROM_LOCKON_ENTITY_PROMPT(Entity entity, Blip blip);
```

## Parameters

- `entity` (`Entity`)
- `blip` (`Blip`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Removes the blip icon from the entity lockon prompt

*Source: VORPCORE RDR3natives*

will remove the blip icon from the entity lockon prompt,p1 = GET_BLIP_FROM_ENTITY

## Usage

### Lua

```lua
ClearBlipIconFromLockonEntityPrompt(entity, blip)

-- always available, by hash
Citizen.InvokeNative(0x44813684F72B563C, entity, blip)
```

### JavaScript

```js
ClearBlipIconFromLockonEntityPrompt(entity, blip);

// by hash
Citizen.invokeNative('0x44813684F72B563C', entity, blip);
```

### C#

```csharp
Function.Call((Hash)0x44813684F72B563C, entity, blip);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
