# MAP::_CLEAR_PAUSEMAP_COORDS

- **Hash:** `0x7C9F4CDF402CA82A`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `ClearPausemapCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/MAP/_CLEAR_PAUSEMAP_COORDS

## Signature

```c
void _CLEAR_PAUSEMAP_COORDS();
```

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Clears the previously set coordinates for the pause map view, removing any specified focal point and radius that were set using `_SET_PAUSEMAP_COORDS_WITH_RADIUS` (0xE0884C184728C75B). This function resets the map view, allowing it to open with the default coordinates and view instead of a specific target area.
Clears any previously set coordinates for the pause map view, restoring the default view when the map is opened.

Video: https://imgur.com/gallery/0x7c9f4cdf402ca82a-mZE3Nwj

*Source: VORPCORE RDR3natives*

Clears the previously set coordinates for the pause map view, removing any specified focal point and radius that were set using `SetPausemapCoordsWithRadius - 0xE0884C184728C75B`

## Usage

### Lua

```lua
ClearPausemapCoords()

-- always available, by hash
Citizen.InvokeNative(0x7C9F4CDF402CA82A)
```

### JavaScript

```js
ClearPausemapCoords();

// by hash
Citizen.invokeNative('0x7C9F4CDF402CA82A');
```

### C#

```csharp
Function.Call((Hash)0x7C9F4CDF402CA82A);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
