{"hash":"0x9FA00E2FC134A9D0","ns":"MAP","name":"_DOES_ENTITY_HAVE_BLIP","slug":"_DOES_ENTITY_HAVE_BLIP","official":false,"named":true,"luaName":"DoesEntityHaveBlip","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_DOES_ENTITY_HAVE_BLIP","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_DOES_ENTITY_HAVE_BLIP.md","snippets":{"lua":"local retval = DoesEntityHaveBlip(entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x9FA00E2FC134A9D0, entity, Citizen.ReturnResultAnyway())","js":"const retval = DoesEntityHaveBlip(entity);","jsInvoke":"const retval = Citizen.invokeNative('0x9FA00E2FC134A9D0', entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9FA00E2FC134A9D0, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}