{"hash":"0x3FDA2B79AEEE351C","ns":"MAP","name":"_FIND_CLOSEST_GPS_POSITION","slug":"_FIND_CLOSEST_GPS_POSITION","official":false,"named":true,"luaName":"FindClosestGpsPosition","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"outPosition","type":"Vector3*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_FIND_CLOSEST_GPS_POSITION","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_FIND_CLOSEST_GPS_POSITION.md","snippets":{"lua":"local retval, outPosition = FindClosestGpsPosition(x, y, z, outPosition)","luaInvoke":"local retval, outPosition = Citizen.InvokeNative(0x3FDA2B79AEEE351C, x, y, z, Citizen.PointerValueVector(), Citizen.ReturnResultAnyway())","js":"const [retval, outPosition] = FindClosestGpsPosition(x, y, z, outPosition);","jsInvoke":"const [retval, outPosition] = Citizen.invokeNative('0x3FDA2B79AEEE351C', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueVector(), Citizen.returnResultAnyway());","csharp":"var outPosition = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x3FDA2B79AEEE351C, x, y, z, outPosition);\n// outPosition.GetResult<Vector3>()","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}