# MAP::_FIND_CLOSEST_GPS_POSITION

- **Hash:** `0x3FDA2B79AEEE351C`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `FindClosestGpsPosition`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_FIND_CLOSEST_GPS_POSITION

## Signature

```c
BOOL _FIND_CLOSEST_GPS_POSITION(float x, float y, float z, Vector3* outPosition);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `outPosition` (`Vector3*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, outPosition = FindClosestGpsPosition(x, y, z, outPosition)

-- always available, by hash
local retval, outPosition = Citizen.InvokeNative(0x3FDA2B79AEEE351C, x, y, z, Citizen.PointerValueVector(), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, outPosition] = FindClosestGpsPosition(x, y, z, outPosition);

// by hash
const [retval, outPosition] = Citizen.invokeNative('0x3FDA2B79AEEE351C', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueVector(), Citizen.returnResultAnyway());
```

### C#

```csharp
var outPosition = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x3FDA2B79AEEE351C, x, y, z, outPosition);
// outPosition.GetResult<Vector3>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
