{"hash":"0x29B30D07C3F7873B","ns":"MAP","name":"_GET_WAYPOINT_COORDS","slug":"_GET_WAYPOINT_COORDS","official":false,"named":true,"luaName":"GetWaypointCoords","game":"rdr3","apiset":"client","returnType":"Vector3","params":[],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Note: Z coordinate will always be zero"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MAP/_GET_WAYPOINT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_GET_WAYPOINT_COORDS.md","snippets":{"lua":"local retval = GetWaypointCoords()","luaInvoke":"local retval = Citizen.InvokeNative(0x29B30D07C3F7873B, Citizen.ResultAsVector())","js":"const retval = GetWaypointCoords();","jsInvoke":"const retval = Citizen.invokeNative('0x29B30D07C3F7873B', Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0x29B30D07C3F7873B);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}