# MAP::_GET_WAYPOINT_COORDS

- **Hash:** `0x29B30D07C3F7873B`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `GetWaypointCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_GET_WAYPOINT_COORDS

## Signature

```c
Vector3 _GET_WAYPOINT_COORDS();
```

## Returns

`Vector3`

## Description

Note: Z coordinate will always be zero

## Usage

### Lua

```lua
local retval = GetWaypointCoords()

-- always available, by hash
local retval = Citizen.InvokeNative(0x29B30D07C3F7873B, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetWaypointCoords();

// by hash
const retval = Citizen.invokeNative('0x29B30D07C3F7873B', Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x29B30D07C3F7873B);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
