{"hash":"0xE9F676788F8D5E1E","ns":"MAP","name":"_IS_BLIP_ATTACHED_TO_ANY_ENTITY","slug":"_IS_BLIP_ATTACHED_TO_ANY_ENTITY","official":false,"named":true,"luaName":"IsBlipAttachedToAnyEntity","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"blip","type":"Blip"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_IS_BLIP_ATTACHED_TO_ANY_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_IS_BLIP_ATTACHED_TO_ANY_ENTITY.md","snippets":{"lua":"local retval = IsBlipAttachedToAnyEntity(blip)","luaInvoke":"local retval = Citizen.InvokeNative(0xE9F676788F8D5E1E, blip, Citizen.ReturnResultAnyway())","js":"const retval = IsBlipAttachedToAnyEntity(blip);","jsInvoke":"const retval = Citizen.invokeNative('0xE9F676788F8D5E1E', blip, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE9F676788F8D5E1E, blip);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}