{"hash":"0xF47A1EB2A538A3A3","ns":"MAP","name":"_IS_PATH_FOR_GPS_ON_ROAD","slug":"_IS_PATH_FOR_GPS_ON_ROAD","official":false,"named":true,"luaName":"IsPathForGpsOnRoad","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"Checks if the GPS route to the waypoint is navigable along a road.","descriptions":[{"source":"alloc8or","format":"text","body":"Checks if the GPS route to the waypoint is navigable along a road.\nIf a route exists but there is no valid road path, this function returns false."}],"examples":[],"aliases":["_IS_GPS_ROUTE_ON_ROAD"],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MAP/_IS_PATH_FOR_GPS_ON_ROAD","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_IS_PATH_FOR_GPS_ON_ROAD.md","snippets":{"lua":"local retval = IsPathForGpsOnRoad()","luaInvoke":"local retval = Citizen.InvokeNative(0xF47A1EB2A538A3A3, Citizen.ReturnResultAnyway())","js":"const retval = IsPathForGpsOnRoad();","jsInvoke":"const retval = Citizen.invokeNative('0xF47A1EB2A538A3A3', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF47A1EB2A538A3A3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}