{"hash":"0x6786D7AFAC3162B3","ns":"MAP","name":"_MAP_DISABLE_REGION_BLIP","slug":"_MAP_DISABLE_REGION_BLIP","official":false,"named":true,"luaName":"MapDisableRegionBlip","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"regionHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_MAP_DISABLE_REGION_BLIP","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_MAP_DISABLE_REGION_BLIP.md","snippets":{"lua":"MapDisableRegionBlip(regionHash)","luaInvoke":"Citizen.InvokeNative(0x6786D7AFAC3162B3, regionHash)","js":"MapDisableRegionBlip(regionHash);","jsInvoke":"Citizen.invokeNative('0x6786D7AFAC3162B3', regionHash);","csharp":"Function.Call((Hash)0x6786D7AFAC3162B3, regionHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}