{"hash":"0xDA98246C7A3C2189","ns":"MAP","name":"_MAP_DISCOVERY_SET_ENABLED","slug":"_MAP_DISCOVERY_SET_ENABLED","official":false,"named":true,"luaName":"MapDiscoverySetEnabled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"discoveryHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_MAP_DISCOVERY_SET_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_MAP_DISCOVERY_SET_ENABLED.md","snippets":{"lua":"MapDiscoverySetEnabled(discoveryHash)","luaInvoke":"Citizen.InvokeNative(0xDA98246C7A3C2189, discoveryHash)","js":"MapDiscoverySetEnabled(discoveryHash);","jsInvoke":"Citizen.invokeNative('0xDA98246C7A3C2189', discoveryHash);","csharp":"Function.Call((Hash)0xDA98246C7A3C2189, discoveryHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}