{"hash":"0x563FCB6620523917","ns":"MAP","name":"_MAP_ENABLE_REGION_BLIP","slug":"_MAP_ENABLE_REGION_BLIP","official":false,"named":true,"luaName":"MapEnableRegionBlip","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"regionHash","type":"Hash","description":"Region hash — joaat of the region name for most regions, see the note for OUTLINE_* ones."},{"name":"styleHash","type":"Hash","description":"Blip style hash."}],"summary":"Highlights one of Rockstar's predefined map regions on the pause map.","descriptions":[{"source":"alloc8or","format":"text","body":"regionHash: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/wanted_regions"}],"examples":[],"aliases":[],"enums":[],"related":["0x6786D7AFAC3162B3"],"build":"1207","sources":["alloc8or","overlay"],"doc":3,"overlayFile":"overlay/natives/0x563FCB6620523917.md","noteMeta":{"contributors":["borderline-rp"],"tags":["map","blip","regions"]},"notes":"For most of the 78 predefined regions the hash is `joaat(name)`. For 23 entries of femga's [wanted regions list](/reference/graphics/minimap/wanted_regions) — all the `OUTLINE_*` ones — the name does **not** hash to the region: use the hex value from that table, never `joaat(name)`.\n\nVerified in game on the Borderline RP server, September 2026.","url":"https://natives.borderlinerp.com/natives/MAP/_MAP_ENABLE_REGION_BLIP","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_MAP_ENABLE_REGION_BLIP.md","snippets":{"lua":"MapEnableRegionBlip(regionHash, styleHash)","luaInvoke":"Citizen.InvokeNative(0x563FCB6620523917, regionHash, styleHash)","js":"MapEnableRegionBlip(regionHash, styleHash);","jsInvoke":"Citizen.invokeNative('0x563FCB6620523917', regionHash, styleHash);","csharp":"Function.Call((Hash)0x563FCB6620523917, regionHash, styleHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}