# MAP::_REMOVE_PROP_FROM_MINIMAP

- **Hash:** `0xE057FEA9A22EB3EE`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `RemovePropFromMinimap`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_REMOVE_PROP_FROM_MINIMAP

## Signature

```c
void _REMOVE_PROP_FROM_MINIMAP(Hash minimapProp);
```

## Parameters

- `minimapProp` (`Hash`)

## Returns

`void`

## Description

*Source: femga rdr3_discoveries*

```
// 0xE057FEA9A22EB3EE
void _REMOVE_MINIMAP_OBJECT(minimap_object_hash)
```

## Usage

### Lua

```lua
RemovePropFromMinimap(minimapProp)

-- always available, by hash
Citizen.InvokeNative(0xE057FEA9A22EB3EE, minimapProp)
```

### JavaScript

```js
RemovePropFromMinimap(minimapProp);

// by hash
Citizen.invokeNative('0xE057FEA9A22EB3EE', minimapProp);
```

### C#

```csharp
Function.Call((Hash)0xE057FEA9A22EB3EE, minimapProp);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
