# MAP::_SET_BLIP_FROZEN

- **Hash:** `0x250C75EB1728CC0D`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetBlipFrozen`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_BLIP_DETACH_FROM_ENTITY`
- **URL:** https://natives.borderlinerp.com/natives/MAP/_SET_BLIP_FROZEN

## Signature

```c
void _SET_BLIP_FROZEN(Blip blip);
```

## Parameters

- `blip` (`Blip`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Removes blip from any entity and makes it static on the map, try it on GET_MAIN_PLAYER_BLIP_ID for a demonstration.

*Source: VORPCORE RDR3natives*

Not official native name
Removes the blip from an entity and makes it static on the map, try it on GetMainPlayerBlipId() for a demonstration

## Usage

### Lua

```lua
SetBlipFrozen(blip)

-- always available, by hash
Citizen.InvokeNative(0x250C75EB1728CC0D, blip)
```

### JavaScript

```js
SetBlipFrozen(blip);

// by hash
Citizen.invokeNative('0x250C75EB1728CC0D', blip);
```

### C#

```csharp
Function.Call((Hash)0x250C75EB1728CC0D, blip);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
