{"hash":"0x9CB1A1623062F402","ns":"MAP","name":"_SET_BLIP_NAME","slug":"_SET_BLIP_NAME","official":false,"named":true,"luaName":"SetBlipName","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"blip","type":"Blip"},{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/_SET_BLIP_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_SET_BLIP_NAME.md","snippets":{"lua":"SetBlipName(blip, name)","luaInvoke":"Citizen.InvokeNative(0x9CB1A1623062F402, blip, name)","js":"SetBlipName(blip, name);","jsInvoke":"Citizen.invokeNative('0x9CB1A1623062F402', blip, name);","csharp":"Function.Call((Hash)0x9CB1A1623062F402, blip, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}