{"hash":"0x1726963E6049DB53","ns":"MAP","name":"_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON","slug":"_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON","official":false,"named":true,"luaName":"SetDisplayBlipIconForEntityPromptWithoutLockon","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"}],"summary":"Activates a blip icon prompt for a specific entity, allowing it to be displayed without requiring a lock-on.","descriptions":[{"source":"alloc8or","format":"text","body":"Activates a blip icon prompt for a specific entity, allowing it to be displayed without requiring a lock-on. This function enables the blip to appear associated with the given entity, making it visible without the need to focus or target the entity directly.\nVideo: https://imgur.com/gallery/0x1726963e6049db53-vuuCwqe"},{"source":"vorp","format":"text","body":"It adds blip a icon to active prompts like from scenarios or pickups without the need to use lockon"}],"examples":[],"aliases":["_SET_BLIP_ICON_ON_ENTITY_ACTIVE_PROMPT"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/MAP/_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/_SET_DISPLAY_BLIP_ICON_FOR_ENTITY_PROMPT_WITHOUT_LOCKON.md","snippets":{"lua":"SetDisplayBlipIconForEntityPromptWithoutLockon(entity)","luaInvoke":"Citizen.InvokeNative(0x1726963E6049DB53, entity)","js":"SetDisplayBlipIconForEntityPromptWithoutLockon(entity);","jsInvoke":"Citizen.invokeNative('0x1726963E6049DB53', entity);","csharp":"Function.Call((Hash)0x1726963E6049DB53, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}