# MAP::_SET_FOW_UPDATE_PLAYER_OVERRIDE

- **Hash:** `0x63E7279D04160477`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetFowUpdatePlayerOverride`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_SET_FOW_UPDATE_PLAYER_OVERRIDE

## Signature

```c
void _SET_FOW_UPDATE_PLAYER_OVERRIDE(BOOL toggle, Hash p1);
```

## Parameters

- `toggle` (`BOOL`)
- `p1` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Used for GUARMA MODE; Enabled: toggle = false, 0; Disabled: toggle = true, 0
Hash p1 seems to be unused, always 0

*Source: femga rdr3_discoveries*

```
-- 0x74E2261D2A66849A
-- 0x63E7279D04160477

Citizen.InvokeNative(0x74E2261D2A66849A, not guarma)
Citizen.InvokeNative(0x63E7279D04160477, guarma)

-- This snippet sets the world in guarma / world mode (only lights/skybox?)

c
```

## Usage

### Lua

```lua
SetFowUpdatePlayerOverride(toggle, p1)

-- always available, by hash
Citizen.InvokeNative(0x63E7279D04160477, toggle, p1)
```

### JavaScript

```js
SetFowUpdatePlayerOverride(toggle, p1);

// by hash
Citizen.invokeNative('0x63E7279D04160477', toggle, p1);
```

### C#

```csharp
Function.Call((Hash)0x63E7279D04160477, toggle, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
