# MAP::_SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE

- **Hash:** `0xE5A7F70B7C0F3271`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetMinimapFowOverrideRevealScale`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE

## Signature

```c
void _SET_MINIMAP_FOW_OVERRIDE_REVEAL_SCALE(float scale, Hash p1);
```

## Parameters

- `scale` (`float`)
- `p1` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
SetMinimapFowOverrideRevealScale(scale, p1)

-- always available, by hash
Citizen.InvokeNative(0xE5A7F70B7C0F3271, scale, p1)
```

### JavaScript

```js
SetMinimapFowOverrideRevealScale(scale, p1);

// by hash
Citizen.invokeNative('0xE5A7F70B7C0F3271', scale + 0.0000001, p1);
```

### C#

```csharp
Function.Call((Hash)0xE5A7F70B7C0F3271, scale, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
