# MAP::_SET_MINIMAP_ZONE

- **Hash:** `0xA657EC9DBC6CC900`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `SetMinimapZone`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_SET_MINIMAP_ZONE

## Signature

```c
void _SET_MINIMAP_ZONE(Hash zone);
```

## Parameters

- `zone` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

hash can be the hash of "guarma" or "world".

*Source: femga rdr3_discoveries*

```
// 0xA657EC9DBC6CC900  		(By Anyone)
void SET_MINIMAP_ZONE(int zone Hash)
/*
-1868977180 : World
1935063277: Guarma
*/
```

## Usage

### Lua

```lua
SetMinimapZone(zone)

-- always available, by hash
Citizen.InvokeNative(0xA657EC9DBC6CC900, zone)
```

### JavaScript

```js
SetMinimapZone(zone);

// by hash
Citizen.invokeNative('0xA657EC9DBC6CC900', zone);
```

### C#

```csharp
Function.Call((Hash)0xA657EC9DBC6CC900, zone);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
