# MAP::_SHOW_ACTIVE_POINTS_OF_INTEREST

- **Hash:** `0x3FBB838AEA30C1D8`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `ShowActivePointsOfInterest`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_SHOW_ACTIVE_POINTS_OF_INTEREST

## Signature

```c
void _SHOW_ACTIVE_POINTS_OF_INTEREST();
```

## Returns

`void`

## Usage

### Lua

```lua
ShowActivePointsOfInterest()

-- always available, by hash
Citizen.InvokeNative(0x3FBB838AEA30C1D8)
```

### JavaScript

```js
ShowActivePointsOfInterest();

// by hash
Citizen.invokeNative('0x3FBB838AEA30C1D8');
```

### C#

```csharp
Function.Call((Hash)0x3FBB838AEA30C1D8);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [MAP::_HIDE_ACTIVE_POINTS_OF_INTEREST](https://natives.borderlinerp.com/natives/MAP/_HIDE_ACTIVE_POINTS_OF_INTEREST.md)

*Sources: alloc8or RDR3 NativeDB.*
