# MAP::_START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE

- **Hash:** `0x6B44F13D888F770D`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `StartGpsCustomRouteFromWaypointRecordingRoute`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/_START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE

## Signature

```c
void _START_GPS_CUSTOM_ROUTE_FROM_WAYPOINT_RECORDING_ROUTE(const char* waypointRecording, int point, int numPoints, Hash colorNameHash, BOOL p4, BOOL p5);
```

## Parameters

- `waypointRecording` (`const char*`)
- `point` (`int`)
- `numPoints` (`int`)
- `colorNameHash` (`Hash`)
- `p4` (`BOOL`)
- `p5` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
StartGpsCustomRouteFromWaypointRecordingRoute(waypointRecording, point, numPoints, colorNameHash, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0x6B44F13D888F770D, waypointRecording, point, numPoints, colorNameHash, p4, p5)
```

### JavaScript

```js
StartGpsCustomRouteFromWaypointRecordingRoute(waypointRecording, point, numPoints, colorNameHash, p4, p5);

// by hash
Citizen.invokeNative('0x6B44F13D888F770D', waypointRecording, point, numPoints, colorNameHash, p4, p5);
```

### C#

```csharp
Function.Call((Hash)0x6B44F13D888F770D, waypointRecording, point, numPoints, colorNameHash, p4, p5);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
