# MINIGAME::_0x0876326238914A3F

- **Hash:** `0x0876326238914A3F`
- **Namespace:** MINIGAME
- **Runtime name (Lua/JS):** `N_0x0876326238914a3f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MINIGAME/0x0876326238914A3F

## Signature

```c
void _0x0876326238914A3F();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x0876326238914a3f()

-- always available, by hash
Citizen.InvokeNative(0x0876326238914A3F)
```

### JavaScript

```js
N_0x0876326238914a3f();

// by hash
Citizen.invokeNative('0x0876326238914A3F');
```

### C#

```csharp
Function.Call((Hash)0x0876326238914A3F);
```

- This native has no known name, so the runtime exposes it only as `N_0x0876326238914a3f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
