{"hash":"0x578907F59BA01B6C","ns":"MINIGAME","name":"_MINIGAME_GET_NEXT_EVENT_TYPE","slug":"_MINIGAME_GET_NEXT_EVENT_TYPE","official":false,"named":true,"luaName":"MinigameGetNextEventType","game":"rdr3","apiset":"client","returnType":"Any","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MINIGAME/_MINIGAME_GET_NEXT_EVENT_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/MINIGAME/_MINIGAME_GET_NEXT_EVENT_TYPE.md","snippets":{"lua":"local retval = MinigameGetNextEventType()","luaInvoke":"local retval = Citizen.InvokeNative(0x578907F59BA01B6C, Citizen.ResultAsInteger())","js":"const retval = MinigameGetNextEventType();","jsInvoke":"const retval = Citizen.invokeNative('0x578907F59BA01B6C', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x578907F59BA01B6C);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}