{"hash":"0x2A0C4736AC5AF0CE","ns":"MINIGAME","name":"_MINIGAME_IS_CONNECTED_TO_SERVER","slug":"_MINIGAME_IS_CONNECTED_TO_SERVER","official":false,"named":true,"luaName":"MinigameIsConnectedToServer","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"p0","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MINIGAME/_MINIGAME_IS_CONNECTED_TO_SERVER","markdownUrl":"https://natives.borderlinerp.com/natives/MINIGAME/_MINIGAME_IS_CONNECTED_TO_SERVER.md","snippets":{"lua":"local retval = MinigameIsConnectedToServer(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x2A0C4736AC5AF0CE, p0, Citizen.ResultAsInteger())","js":"const retval = MinigameIsConnectedToServer(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x2A0C4736AC5AF0CE', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x2A0C4736AC5AF0CE, p0);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}