# MINIGAME::_MINIGAME_POP_NEXT_EVENT

- **Hash:** `0x833E03BAEBADC4B0`
- **Namespace:** MINIGAME
- **Runtime name (Lua/JS):** `MinigamePopNextEvent`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MINIGAME/_MINIGAME_POP_NEXT_EVENT

## Signature

```c
void _MINIGAME_POP_NEXT_EVENT();
```

## Returns

`void`

## Usage

### Lua

```lua
MinigamePopNextEvent()

-- always available, by hash
Citizen.InvokeNative(0x833E03BAEBADC4B0)
```

### JavaScript

```js
MinigamePopNextEvent();

// by hash
Citizen.invokeNative('0x833E03BAEBADC4B0');
```

### C#

```csharp
Function.Call((Hash)0x833E03BAEBADC4B0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
