# MISC::_0x0D0AE5081F88CFE1

- **Hash:** `0x0D0AE5081F88CFE1`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x0d0ae5081f88cfe1`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x0D0AE5081F88CFE1

## Signature

```c
BOOL _0x0D0AE5081F88CFE1(Hash p0);
```

## Parameters

- `p0` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x0d0ae5081f88cfe1(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0D0AE5081F88CFE1, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x0d0ae5081f88cfe1(p0);

// by hash
const retval = Citizen.invokeNative('0x0D0AE5081F88CFE1', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0D0AE5081F88CFE1, p0);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x0d0ae5081f88cfe1` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
