# MISC::_0x1096603B519C905F

- **Hash:** `0x1096603B519C905F`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x1096603b519c905f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x1096603B519C905F

## Signature

```c
void _0x1096603B519C905F(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`void`

## Description

_SET_MISSION_NAME_*(FOR_ACTIVITY?/MINIGAME?)

## Usage

### Lua

```lua
N_0x1096603b519c905f(name)

-- always available, by hash
Citizen.InvokeNative(0x1096603B519C905F, name)
```

### JavaScript

```js
N_0x1096603b519c905f(name);

// by hash
Citizen.invokeNative('0x1096603B519C905F', name);
```

### C#

```csharp
Function.Call((Hash)0x1096603B519C905F, name);
```

- This native has no known name, so the runtime exposes it only as `N_0x1096603b519c905f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
