# MISC::_0x3C3C7B1B5EC08764

- **Hash:** `0x3C3C7B1B5EC08764`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x3c3c7b1b5ec08764`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x3C3C7B1B5EC08764

## Signature

```c
void _0x3C3C7B1B5EC08764();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0x3c3c7b1b5ec08764()

-- always available, by hash
Citizen.InvokeNative(0x3C3C7B1B5EC08764)
```

### JavaScript

```js
N_0x3c3c7b1b5ec08764();

// by hash
Citizen.invokeNative('0x3C3C7B1B5EC08764');
```

### C#

```csharp
Function.Call((Hash)0x3C3C7B1B5EC08764);
```

- This native has no known name, so the runtime exposes it only as `N_0x3c3c7b1b5ec08764` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
