# MISC::_0x49C44FE78A135A1D

- **Hash:** `0x49C44FE78A135A1D`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x49c44fe78a135a1d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x49C44FE78A135A1D

## Signature

```c
void _0x49C44FE78A135A1D(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x49c44fe78a135a1d(p0)

-- always available, by hash
Citizen.InvokeNative(0x49C44FE78A135A1D, p0)
```

### JavaScript

```js
N_0x49c44fe78a135a1d(p0);

// by hash
Citizen.invokeNative('0x49C44FE78A135A1D', p0);
```

### C#

```csharp
Function.Call((Hash)0x49C44FE78A135A1D, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x49c44fe78a135a1d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
