# MISC::_0x553D67295DDD2309

- **Hash:** `0x553D67295DDD2309`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x553d67295ddd2309`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x553D67295DDD2309

## Signature

```c
void _0x553D67295DDD2309(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Description

UPDATE_PICKUP_COLLECTIBLE: set Eagle Eye fountain
_J*, _K*, _L*

## Usage

### Lua

```lua
N_0x553d67295ddd2309(entity)

-- always available, by hash
Citizen.InvokeNative(0x553D67295DDD2309, entity)
```

### JavaScript

```js
N_0x553d67295ddd2309(entity);

// by hash
Citizen.invokeNative('0x553D67295DDD2309', entity);
```

### C#

```csharp
Function.Call((Hash)0x553D67295DDD2309, entity);
```

- This native has no known name, so the runtime exposes it only as `N_0x553d67295ddd2309` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
