{"hash":"0x6BED40493A1AFDB8","ns":"MISC","name":"_0x6BED40493A1AFDB8","slug":"0x6BED40493A1AFDB8","official":false,"named":false,"luaName":"N_0x6bed40493a1afdb8","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/MISC/0x6BED40493A1AFDB8","markdownUrl":"https://natives.borderlinerp.com/natives/MISC/0x6BED40493A1AFDB8.md","snippets":{"lua":"local p0 = N_0x6bed40493a1afdb8(p1)","luaInvoke":"local p0 = Citizen.InvokeNative(0x6BED40493A1AFDB8, Citizen.PointerValueInt(), p1)","js":"const p0 = N_0x6bed40493a1afdb8(p1);","jsInvoke":"const p0 = Citizen.invokeNative('0x6BED40493A1AFDB8', Citizen.pointerValueInt(), p1 + 0.0000001);","csharp":"var p0 = new OutputArgument();\nFunction.Call((Hash)0x6BED40493A1AFDB8, p0, p1);\n// p0.GetResult<int>()","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x6bed40493a1afdb8` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}