# MISC::_0x8C0F6A3D7236DEEB

- **Hash:** `0x8C0F6A3D7236DEEB`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x8c0f6a3d7236deeb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x8C0F6A3D7236DEEB

## Signature

```c
void _0x8C0F6A3D7236DEEB(Entity entity, const char* string);
```

## Parameters

- `entity` (`Entity`)
- `string` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x8c0f6a3d7236deeb(entity, string)

-- always available, by hash
Citizen.InvokeNative(0x8C0F6A3D7236DEEB, entity, string)
```

### JavaScript

```js
N_0x8c0f6a3d7236deeb(entity, string);

// by hash
Citizen.invokeNative('0x8C0F6A3D7236DEEB', entity, string);
```

### C#

```csharp
Function.Call((Hash)0x8C0F6A3D7236DEEB, entity, string);
```

- This native has no known name, so the runtime exposes it only as `N_0x8c0f6a3d7236deeb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
