# MISC::_0x96282005C5C6801F

- **Hash:** `0x96282005C5C6801F`
- **Namespace:** MISC
- **Runtime name (Lua/JS):** `N_0x96282005c5c6801f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/MISC/0x96282005C5C6801F

## Signature

```c
void _0x96282005C5C6801F(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x96282005c5c6801f(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x96282005C5C6801F, p0, p1)
```

### JavaScript

```js
N_0x96282005c5c6801f(p0, p1);

// by hash
Citizen.invokeNative('0x96282005C5C6801F', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x96282005C5C6801F, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x96282005c5c6801f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
